{dFb} Gaming Community - Unreal Tournament - UT99 UT2004 UT3 - Hosting Services: Forums
 

{dFb} Unreal Tournament :: View topic - {dFb} Ultra Rifle, Stealth Trans, Spawn Protection
Post new topicReply to topic
View previous topic :: View next topic  
Author
Message
emac

Site Admin


Joined: Aug 26, 2005
Posts: 190

PostPosted: Sun Dec 02, 2007 7:05 pm    Post subject: {dFb} Ultra Rifle, Stealth Trans, Spawn Protection Reply with quote
 
All mutators are running on our sniper server:

{dFb}_ROCKS#3: !UT99-Style! Sniper DM
209.51.200.250:9999

Name: {dFb} UT3 Spawn Protection
Version: 2nf
Author: {dFb}eMac
Compatability: UT3 (1.0/1.1 beta 1)
Download: http://download.dfbutclan.com:9080/UT3/dFb_Spawn_Protection2nf.zip

Configurable spawn protection allows you to set the amount of time to allow one to be protected, custom messages, etc.

==================================================

Name: {dFb} UT3 Stealth Translocator 2anf
Version: 2anf
Author: {dFb}eMac
Compatability: UT3 (1.0/1.1 beta 1)
Download: http://download.dfbutclan.com:9080/UT3/dFb_StealthTrans2anf.zip

This configurable stealth translocator produces no flash when translocating. Sounds and other variables can be turned on or off.

==================================================

Name: {dFb} UT3 Ultra Sniper Rifle 7cnf
Version: 7cnf
Author: {dFb}eMac
Compatability: UT3 (1.0/1.1 beta 1)
Download: http://download.dfbutclan.com:9080/UT3/dFb_Ultra_Rifle7cnf.zip

Highly configurable, this gun will allow you to congifure anything from the firing rate to the weapon replacements and everything in between.

==================================================

Name: {dFb} UT3 Mutator Package
Version: 1a
Author: {dFb}eMac
Compatability: UT3 (1.0/1.1 beta 1)
Download: http://download.dfbutclan.com:9080/UT3/dFb_MutPack1anf.zip

A package of all three of the above mutators.

Please post any bugs you find here.

_________________


Last edited by emac on Wed Dec 05, 2007 4:52 am; edited 1 time in total
Back to top

View user's profile Send private message
Author
Message
AoDTHUNDER2

NOOB


Joined: Mar 16, 2006
Posts: 15
Location: CHICAGO, USA

PostPosted: Sun Dec 02, 2007 8:12 pm    Post subject: Reply with quote
 
good work. everything works well. good job again. now its time to own some bitches. see u all on the battle field. Cool
_________________
Back to top

View user's profile Send private message Visit poster's website MSN Messenger
Author
Message
goPostal

NOOB


Joined: Dec 02, 2007
Posts: 2

PostPosted: Sun Dec 02, 2007 9:22 pm    Post subject: Reply with quote
 
Not to seem like a total n00b, but where does the "classes" folder go? Thanks guys!!
Back to top

View user's profile Send private message
Author
Message
emac

Site Admin


Joined: Aug 26, 2005
Posts: 190

PostPosted: Sun Dec 02, 2007 9:25 pm    Post subject: Reply with quote
 
goPostal wrote:
Not to seem like a total n00b, but where does the "classes" folder go? Thanks guys!!


You don't have to put it anywhere if you want to use one of the mutators. I just put that there if people want to modify the gun. Everything in the Classes folder is the source code for the rifle. All you need is the the .ini and .u files on your server/game.

_________________
Back to top

View user's profile Send private message
Author
Message
goPostal

NOOB


Joined: Dec 02, 2007
Posts: 2

PostPosted: Mon Dec 03, 2007 6:24 am    Post subject: Reply with quote
 
Thanks emac!! Great work here Smile
Back to top

View user's profile Send private message
Author
Message
{DMF}Raptor

Double Kill


Joined: Jan 08, 2006
Posts: 56

PostPosted: Mon Dec 03, 2007 1:22 pm    Post subject: Reply with quote
 
Great stuff, eMac... nice job!
_________________


.:: SkinCity Profile ::.
Back to top

View user's profile Send private message
Author
Message
MattMan

Site Admin


Joined: Aug 25, 2005
Posts: 1023
Location: New York

PostPosted: Mon Dec 03, 2007 4:46 pm    Post subject: Reply with quote
 
Possible bug.. When the bots taunt you the little box that pops up on the left side of the screen is all black, i believe it should have a image of their face in there. Not sure what mod of the 3 is causing this.

LW posted over in the EPIC forums that ( Whenever I scope in I still see the rifle as I zoom )

I never noticed that until he mentioned it. It's not really noticable for me.

_________________
Back to top

View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Author
Message
emac

Site Admin


Joined: Aug 26, 2005
Posts: 190

PostPosted: Wed Dec 05, 2007 4:51 am    Post subject: UPDATED Reply with quote
 
UPDATED (the download links above have changed)

Translocator:

- Fixed an issue with bDisplayInHUD not working from server-side

Rifle:

- Fixed an issue with setBoxAmmo not working
- Fixed rifle showing up in zoom
- Only small victim messages on UT3 with the 1.1 patch (no weapon name showing- this is usually the only weapon being played)

_________________
Back to top

View user's profile Send private message
Author
Message
broose

NOOB


Joined: Dec 05, 2007
Posts: 3

PostPosted: Wed Dec 05, 2007 2:43 pm    Post subject: Reply with quote
 
Hi, we are using your sniper rifle and think its great but is there anyway to change to sound

cheers
Back to top

View user's profile Send private message
Author
Message
emac

Site Admin


Joined: Aug 26, 2005
Posts: 190

PostPosted: Thu Dec 06, 2007 8:35 am    Post subject: Reply with quote
 
broose wrote:
Hi, we are using your sniper rifle and think its great but is there anyway to change to sound

cheers


Not in this version of the rifle. When redirects get fixed I was planning on releasing the full version with configurable crosshairs and sounds. Is there any sound in particular you want? I can compile a custom version for you.

_________________
Back to top

View user's profile Send private message
Author
Message
broose

NOOB


Joined: Dec 05, 2007
Posts: 3

PostPosted: Fri Dec 07, 2007 12:17 pm    Post subject: Reply with quote
 
ok thanks, will get back to you after have spoke to the rest of the clan

cheers
Back to top

View user's profile Send private message
Author
Message
broose

NOOB


Joined: Dec 05, 2007
Posts: 3

PostPosted: Fri Dec 07, 2007 1:08 pm    Post subject: Reply with quote
 
like this cheers


http://www.headsnipers.net/stuff/NewSniperShot.rar
Back to top

View user's profile Send private message
Author
Message
coldcut

NOOB


Joined: Dec 12, 2007
Posts: 1
Location: France

PostPosted: Wed Dec 12, 2007 2:21 pm    Post subject: Reply with quote
 
Thanks.. I was looking for sniper mutators, tried them and they work fine.
A lot of UT99 sniper clans seem to be enthusiastic about opening UT3 servers. I'm glad people like you already work on it to make this possible. Now am waiting for sniper maps, heard on your podcast that it will probably be possible to convert 99 maps like it was in the 2k4... I know some mappers who're already working on these new UED features. Can't wait to play my first UT3 matches/rumbles Very Happy

_________________

'*'*' F®åG M3 1'm F4mǾuŠ '*'*'
Back to top

View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Author
Message
Al

NOOB


Joined: Jan 04, 2008
Posts: 4
Location: Philadelphia, PA

PostPosted: Fri Jan 04, 2008 5:42 pm    Post subject: Reply with quote
 
Awesome rifle guys! It's used on my server Smile

One question for the author... how exactly did you get the fire animation for the Stinger to work with the rifle?

I'm working on a Zark of my own, but this is the only thing I can't accomplish. Sad

Thanks!

[edit] Here's a shot of my Zark firing. No muzzle animation Sad


_________________

UT99: 8.12.19.103:7777
UT99 (1v1, 2v2): 72.51.60.182:7777
UT3: 8.6.75.152:7777


Last edited by Al on Fri Jan 04, 2008 6:09 pm; edited 1 time in total
Back to top

View user's profile Send private message Visit poster's website
Author
Message
ProfChaos

NOOB


Joined: Jan 04, 2008
Posts: 11

PostPosted: Fri Jan 04, 2008 6:09 pm    Post subject: Reply with quote
 
Loving it! That Rifle ROCKS!

One question though (since I am new at this!) What are you using to edit/create the Rifle? I have made some changes in the class files that I would like to see, but I figure I now need to compile them, correct?

Here's some ideas I had for it:

Replace "setRifleDamage" with two lines:

"setMovingRifleDamage=45" and
"setStillRifleDamage=90"

then you set your "setMovingFireRate" to the .1
and the "setStillFireRate" to something slower like .8

What this would accomplish is making your rifle have two modes - Fast and furious run-gun rifle (like it is now) and then when you are sniping, the rifle shoots real slow, but is extremely lethal! This accomplishes two things - makes you run-n-gun more, and forces the campers to become real snipers instead of squatting point-leaching campers!

So, can this be done?

We appreciate your work on this already! IGSClan is very happy with it!
Back to top

View user's profile Send private message
Display posts from previous:   
Post new topicReply to topic {dFb} Unreal Tournament Forum Index » Unreal Tournament III
View previous topic :: View next topic  
Goto page 1, 2, 3  Next
Page 1 of 3
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
 
 1:Unreal Tournament 99 GOTY edition
 2:Assasin skin
 3:{dFb}UltraRifle
 4:Unreal Tournament 3 DEMO
 5:Cache Cleaner 3
 6:SLRB Zark Assault Rifle
 7:{dFb} Male Guest skin
 8:Pure ownage
 9:Enhanced Sniper
 10:UTPatch version 451